![]() ![]() The computer players will now use more advanced tactics when defending and attacking.The AI can now buy units from Europe without cheating.More efficient transportation of goods.The AI colony development and expansion have been improved.The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another.A bug that prevented certain images from being overridden by mods has been fixed.Added tools for easily making new base tiles from a single tiling texture.It's now possible to define nation specific unit types that can be recruited and purchased in Europe.Major changes to the tile goods production so that the actual values matches the original game. ![]() New transitions between the base tiles.Stay tuned!Īll 0.12.0 and 0.13.0 games should continue to work with 1.0.0.Īll user visible changes since 0.13.0 Graphics FreeCol 2 will go beyond the original Colonization and will have many new features, it will be an implementation of our (and our users') image of what Colonization 2 would have been.We will continue improving the game through numerous new releases. Once FreeCol 1.0.0 is finished we'll start working towards FreeCol 2.0.0. This allows us to have a running program at all times and also to release an unfinished but working game once in a while. Incremental development basically means that we'll add features one at a time. This clone will be developed incrementally and result in FreeCol 1.0.0 which will be an almost exact Colonization clone. Examples of modern features are: an isometric map and multiplayer support. Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. ![]() The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. At first we'll try to make an exact clone of Colonization. The FreeCol team aims to create an Open Source version of Colonization (released under the GPL). ![]()
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